using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

[System.Serializable]
public class ChestInteractableEvents
{
    [Header("宝箱事件名称")]
	public string EventName;
	[Range(0f, 1f), Header("掉落几率")]
	public float DropChance = 0.5f;
    [Header("宝箱交互事件")]
	public UnityEvent ChestInteractionEvent;
}
